X-From_: magicwill@juno.com Fri Oct 1 14:51:48 1999 To: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.) Date: Fri, 1 Oct 1999 17:44:21 -0400 Subject: On town\dungeon frills and other things MIME-Version: 1.0 X-Juno-Line-Breaks: 7-8,11-12,17-18 X-Juno-Att: 0 X-Juno-RefParts: 0 From: William S Martin One thing that scenario designers have almost totally ignored is the texture beneath the adventurers feet. Tell me, when you enter a cave in real life, what do you see? You see rocks, puddles of water, etc. But when you enter a scenario designed by a third-person party, you see boring, cave floor, that isn't exciting to look at. It's the same thing with grass too. There is a option where you can frill up the terrain automatically. There have been some really great scenarios that have no frills! Also, in the scenario, Riddle of the Spheres, in a lizard cave, there are tons of extremely powerful magical items, left with nothing to gaurd them. C'mon, if you have powerful items don't leave them sitting around! And in one final note, the scenario Erika's Legacy, there is a dungeon called rescourcefulness, where you have to fight two invulnerable creatures. And you HAVE to defeat them! Please, for the sake of sanity, that I have lost many times, please NEVER make and invulnerable creature that you asolutely had to defeat. Thankyou. Magicwill